Let's be frank, they don't pay this guy to be smart. Unless you spend a lot of time making your big grunty man brainy enough to know which end of an upgrade to jam into his face, technology beyond that of the sharp stick and fire will elude him. This is a function of his Intelligence stat, and usually, it's the lowest of his stat tree. The problem there is that in order to use, say, a map-generating upgrade, Hack needs to be smart enough to figure out what it is. Space Hack tosses in a couple of interesting wrinkles in the form of cybernetic upgrades that Hack can slot into his head. Marching Hack around is as simple as clicking, and making him hit things or shoot things is just as straightforward. The basics of the gameplay are pretty basic. If you're fond of this sort of thing and have always wanted to play it in a techno-futuristic skin, you can drop $20 and get a good-sized hunk of monster bashery. For the record, the best thing about Space Hack is the price tag. Space Hack is a pretty lengthy game for the type, so if you like it, you'll be getting a decent value for your money. This kind of thing goes on for a long time. After making them go "squish" in a satisfying fashion with his weapon of choice, Hack returns to town to sell the items he obtained by killing the monsters to get more money, which he uses to buy more equipment with which to kill more monsters and get more items to sell to get money to buy more equipment, with which to kill more. From there, he enters the killing fields of the space colony to whack the alien bug invaders, who have infested his colony for some uninteresting reason. Your character, an extremely large man who goes by the name of Hack, operates out of the small enclosed base area where you can receive healing, do your shopping, and get unknown items identified. Space Hack is a shortening of the original title, Maximus XV: Abraham Strong - Space Mercenary, and to be honest, I think that original title is the single most complex thing about the whole game.
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